
The type of game I want to work on the most is an action game a game with running, jumping, slashing, weapon-swapping, spell-casting, monsters, etc. It’s the one thing I enjoy the most, but I haven’t done it in years. Recently, I began to miss the feeling of developing game prototypes.
In 2021, I released Witch Game, a game prototype based on a dream that I had. In 2020, October 31st was the release date of Yandere no Sutoka, a parody of Saiko no Sutoka. In 2019, I released a minigame that a volunteer had created for me: the dance machine in the Gaming Club. In 2018, one of Yandere Simulator’s volunteers, AMZE, developed a horror-themed minigame called YandereDev’s Greatest Nightmare. In 2017, I released Midori Forest, a minigame about being chased through a dark forest by dozens of flying Midoris.
In 2016, I released Yandertale, a parody of the Sans boss fight from Undertale.
In 2015, I released Yanvania, a parody of the opening sequence from Castlevania: Symphony of the Night. The yearly tradition where I post two dancing skeletons and release a horror-themed minigame! Before I announce this year’s minigame, let’s take a look back at the ones that came before…